Florr.io Rarities Explained

A practical overview of the ten rarity tiers, how stats scale, and why Super and Unique matter for spawn tracking.

The ten rarities

Every mob and petal in florr.io belongs to a rarity tier. Higher rarities have stronger stats, rarer drops, and (for petals) steeper crafting costs. From lowest to highest:

  1. Common – Starting tier. Basic petals and weak early-game mobs.
  2. Unusual – First meaningful upgrade. Most petals become usable here.
  3. Rare – Noticeable power jump. Many specialized petals start appearing.
  4. Epic – Solid mid-game tier.
  5. Legendary – Strong enough for most content outside the hardest zones.
  6. Mythic – High-end farming tier.
  7. Ultra – Very strong. Crafting success rate drops sharply from here.
  8. Super – Extremely rare. Global announcements often fire when someone crafts one. Super mobs are a primary reason players use spawn notifiers.
  9. Eternal – Highest permanent craftable tier. Crafted from Super at 0.1% success. Extremely expensive in materials.
  10. Unique – Same stats as Eternal, but only one of each petal type can exist at a time. Created at the Titan forge (Jungle) using five Super petals of the same type.

How stats scale

For most petals, health and damage multiply by roughly 3× with each rarity step (exceptions exist for petals with special mechanics). A Super petal is therefore thousands of times stronger than its Common counterpart. Unique and Eternal share the same 6561× multiplier relative to Common.

Mob health, damage, and armor also scale with rarity. A Super or Eternal mob is a high-value target because the petals it drops (and the rarity of those drops) are far above normal farming results.

Crafting success rates

Five identical petals of one rarity can be crafted into one petal of the next rarity. Success chances:

  • Common → Unusual: 64%
  • Unusual → Rare: 32%
  • Rare → Epic: 16%
  • Epic → Legendary: 8%
  • Legendary → Mythic: 4%
  • Mythic → Ultra: 2%
  • Ultra → Super: 1%
  • Super → Eternal: 0.1%

Failed crafts destroy 1–4 of the input petals. Squares always succeed. The Oracle (Ocean) can guarantee a craft at the cost of extra materials and a cooldown. The Titan (Jungle) is the only way to make Unique petals.

Why this matters for FlorrMobNotify

Super, Unique, and Eternal spawns (and the forges that create Unique petals) are the events most players care about. They appear infrequently and disappear quickly. Real-time alerts let you react without staring at the map continuously. Filters in the tracker let you ignore lower rarities and focus on the tiers that actually move your progress.